In addition to the game VR can cure heart disease: can virtual pain scene

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In addition to the game VR can also cure heart disease: can virtual pain scene from Baidu VR

Although people are no longer familiar with "VR (virtual reality) technology", most people still have the impression that it can improve the game and entertainment experience. In fact, VR technology has an invisible, more powerful force, enough to change human thinking and behavior. Not long ago, the Stanford Virtual Reality and Human Interaction (VHIL) Laboratory, located in the center of Silicon Valley, began to study whether VR technology can change human thinking and behavior. What interests the researchers most is, if "virtual reality" has the ability to change human cognition, how will it change?

About "VR"

"Virtual Technology" is getting closer to the public

"VR", you may have heard a little bit, especially for young people who love games and digital products, they are even more excited about "virtual reality." In fact, in most people's minds today, "VR" is just a synonym for the science and technology of games. When they mention the word, they only think of "giant eyeglasses" that are a bit funny on their heads, or "cutting into the air." "Strange pose for fruit". So first, let's take a deeper look at what is called "VR."

"VR" stands for "Virtual Reality". It was proposed as early as the early 1980s and was translated into "virtual reality technology" in China. It specifically refers to a brand-new person created by means of computers and the latest sensor technologies. Machine interaction means." In simple terms, VR can create a virtual world, allowing users to think that everything in front of them is real. Since its development, VR has not only been focused on the field of computer graphics, it also covers a wider field of video conferencing, network technology and distributed computing technology, and to the development of distributed virtual reality. In the field of collaborative design, even a technique called "VE" has been derived. This virtual environment technology enables engineers to interact with their design prototypes (virtual prototypes) in real time in three-dimensional space.

In the ever-changing technology era, the trend of VR is undoubted. It can bring the audiovisual experience to a new height, bringing the video viewing, stage effects and gaming experience to the extreme. Perhaps you have noticed that the VR that has emerged at the domestic and international big coffee concerts adds a screaming sense of technology to the original gorgeous stage effects. There have also been reports recently that this year's “Avenue of Stars” finals will incorporate new elements of VR and use portable in-camera devices to create VR video. VR, a new thing that takes advantage of this trend, can interact with the growing entertainment needs of the Internet technology industry. With the development of science and technology, "virtual reality" is getting closer to the public.

Deep mission

Virtual reality and virtual self for psychotherapy

In addition to watching movies and playing games, VR can do anything else. Dr. Walter Greenleaf, from Stamford's foremost lab, tells you that VR may have a deeper impact on humanity. The Stanford Virtual Reality and Human Interaction (VHIL) laboratory was established about 15 years ago. The difference from other laboratories is that instead of developing new technologies, it focuses on the changes that VR technology brings to people's thinking and behavior. For example, use VR technology to create "virtual pain scene" for "post-traumatic stress disorder" and guide them out of the darkness in memory; or, by creating "virtual self" for participants, especially young people, to help them "build empathy".

Need to be "virtual pain scene" under the premise of safety and control

The lingering infatuation of memories, the repeated reproduction of traumatic scenes in dreams... Through the interpretation and reproduction of many film and television works, we are no stranger to the term “traumatic sequelae”. This type of post-traumatic stress disorder (PTSD) can be psychologically provoked, especially for children whose childhood trauma is enough to affect their lives. In the future, this type of “post-traumatic stress disorder” may be mitigated by using virtual reality technology. With VR, the subject can return to “virtual pain scene” more realistically, and even doctors can enter virtual “VR”. In the pain scene, they are guided and treated through communication with the subject.

Zhou Lanxuan, a child psychology expert and child science training instructor, told reporters that VR's "virtual pain scene" demonstration is that in a safe and controlled environment, the consultant asked the visitors to repeat the trauma process again and again until they no longer fear the memories. So far, the goal is to allow visitors to face and control fears. "The most important thing about this technology is how to be 'safe' and 'controllable'," she said. "The non-verbal clues in the virtual environment occupy an important part, which can lead to different understandings of the visitors, and the actual psychological counseling, The consultant needs to discuss and clarify with the visitor because VR is a new thing.

"Virtual self" has similarities with art therapy

Empathy is the ability to understand other people's emotions and thoughts, to understand others' positions and feelings, and to think and deal with problems from the perspective of others in the process of interpersonal communication. In simple terms, Empathy refers to "transpositional thinking." . Empathy can be nurtured, and it is an important skill in children’s education and adult workplaces. However, why is "virtual self" better able to establish "empathy" than "real people"? Teacher Zhou Lanxuan replied because VR's "virtual self" is similar to psychotherapy's expressive art therapy. “Expressive art therapy will use artistic methods such as drama, role-playing, painting, dancing, games, sculpture, clay, sand table, alone or in combination, and will use art as a communication medium for non-verbal communication to release the emotional experience of visitors. , to be aware of your first reaction in the present, to express the impulse and emotion that blurted out. We often talk to ourselves in the process of sexual art therapy, and talk to ourselves, the past ourselves or the future of ourselves.” she told reporters Dramas, role plays, and game therapy have a mature approach to the cultivation of empathy, but the disadvantage is that they need to be completed by groups or two or more, and VR's “virtual self” may be able to cultivate at any time or in multiple scenarios. In the new scenario, you will expose your own reality that will not appear, and be aware of your immediate reaction. "This is the progress that science and technology brings to psychology."

There are also hidden concerns

Wearing VR, children can't tell "virtual" and "reality"

Not long ago, a London-based interactive designer and creative developer launched a system of whole-body tracking that allows the experiencer to achieve full-body tracking in an artistic manner. Through this system, the experiencer can see artistic images in the virtual world, inspiring unlimited creativity. It can be said that VR can not only change people's thinking and behavior, but also enable people to make accurate real-time interaction and feedback in the virtual world. However, it is undeniable that there are both sides of the pros and cons in all things. While science and technology are serving humanity, there are inevitably hidden dangers. Just as they are concerned about children’s indulging in the Internet and games, parents are also questioning whether “immersing VR in children will cause adverse effects”.

"Any virtual scene is artificially made. And people are emotional." On this question, the teacher of Zhou Lansong answered. To this end, she specifically introduced us to a social psychology experiment called the "Kolechov Effect." Russian film director Koulechoff made three short films: The first short film presents a woman who died. The second video presents a pot of soup; the third video presents a playful girl. Behind each short film is a face of an actor's neutral expression (without anger and grief). Finally ask the audience to judge what the actor's expression looks like. In the three short films, the audience judged this neutral face: sadness, contemplation and happiness.

"So, because of the physical and psychological immaturity of children, children lack the reality of constructing life, and it is easy to make the situation of 'reality' and 'virtual' indistinguishable." She added, "Children are in the early stages of their lives and their senses need to be certain. The stimulation of quantity and quality requires the cultivation of realistic environmental channels. This is not only the external conditions for the development of children’s sensory physiology, but also the accumulation of primitive materials for the mature development of their thinking.”

Expert advice

Children's senses are immature, less contact with VR technology

Montessori teaching (Mongolian children's teaching) has a very popular phrase - I see, I have forgotten; I heard, I remember; I did, I understand. What it emphasizes is the importance of real action for the development of children's thinking. Teacher Zhou Lanxuan told reporters that the actual touch is conducive to the development of children's senses, the connection of brain nerve cells, and the cultivation of creativity. However, we cannot completely deny VR technology. “Controllable” and “assisted” are still children’s future use. Theme of.

Memory imaginary is stored in a linked network. In order to extract one of the memories, we need to activate a guided clue. This process psychology is called "startup." For example, if one thing is awakened without anyone's awareness, it can be said that the connection has been activated. A person watching a horror movie at home starts thinking. It activates fearful or terrifying memories. He even hears buzzing leaves from outside the window and misperceptions that someone is going to climb in. As a mother, seeing the other child's mouth full of creamy bubbles, she smiles involuntarily because the scene activates memories of her own child. Because of this, she does not recommend using VR technology for children who are too young, because their various senses are immature and may affect their memory and memory. "Children's real-life experience cannot be compared with adults. If too many VR technologies are used, their brains will often 'start' virtual data, affecting memory or false memories."

Regarding the future of VR, Zhou Lanxuan's teacher boldly imagined that if virtual reality cooperates with psychology and the brain initiates scenes such as “beautiful,” “warmth,” and “empathy,” it may be possible for those who claim to lose confidence in “life.” There are more wonderful experiences for people who are disappointed with love.

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