Intel last year unveiled its virtual reality all-in-one "Project Alloy" and demonstrated its amazing virtual reality capabilities. They positioned the device as an open reference platform, and the device is still under development. The company hopes to build an advanced, integrated virtual reality headset. However, developers who work closely with Steve have shared new details about the next version of the headset. It's not accurate to describe Project Alloy as just a VR head-on. It's not just a sensor device that understands the surrounding environment, it's actually a full-scale x86 headset that runs a PC-class Intel processor. You can plug it into the display and you can see a Windows desktop. We mentioned earlier that Project Alloy is an open reference platform, and Intel hopes that companies interested in making similar products will use it as their starting point (of course, Intel also wants to sell these chips to these companies). However, Project Alloy itself continues to develop and is not expected to reach a final level of reference later this year. Although some of the capabilities of the head show us impressive (such as visual field, tracking and integration features from the inside out), there is still much room for improvement. The new version of the headset is already under development, and developers working closely with the device have already filled in some upcoming improvements. Computer vision upgrade Perhaps the most important improvement is that Project Alloy significantly enhances computer vision. Current Project Alloy uses Intel RealSense camera technology for real-time depth mapping, but deep data with high latency, low field of view, and sparse density still needs to be refined. The next version of Project Alloy will include a new generation of RealSense cameras that will be paired with a dedicated Movidious computer vision processing chip that was acquired by Intel last year. The combination of the two technologies means better and faster depth mapping, which will allow Intel to take a step further in mapping the real-world stuff to the "combined reality" vision in a virtual environment. Increased field of view Another change that surprised us was the increase in the field of view. Intel did not elaborate on most of the current basic specifications of Project Alloy, including resolution and field of view, but in our actual experience, we are quite satisfied with the field of view, and feel like Vive and Rift. Currently, Project Alloy has used Fresnel lenses, so it is unclear what to use for further visual field improvement, but we strongly support any improvements in this area. Powerful CPU with enhanced integrated graphics The next version of Project Alloy is paired with Intel's latest 7th generation "Kaby Lake" processor. The company said that the new chip is faster and more energy efficient than before, which plays a big role in the battery life of the stand-alone head. The chip also has improved image performance for integrated graphics, which is also important because the head display does not have a powerful desktop-level standalone GPU support. Project Alloy is already a good start for Intel, and the next improvements will make the prototype even better. We hope to see the company making progress in this area. Yes, for a completely separate device, packed with 10 separate sensors, it is quite compact. But it still needs to be smaller and lighter so that it can be worn by users for a long time. At the moment, we don't know if Intel is likely to shrink the size of the device. The lens focusing capability has physically limited the distance between the head-mounted lens and the screen, but the intelligent integration of the on-board electronics and sensors may be a better direction in the next step until a new display technology can solve the focal length. problem.
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