Lytro Announces Immerge 2.0 Lightfield Camera: Great Leap Forward in Efficiency and Quality

Lytro's Immerge light field camera is designed for high-end VR production. Although it is huge and bulky, it captures the best three-dimensional (volume) video I have ever seen. The company has revealed a major update to the camera, Immerge 2.0, which can make production more efficient and better quality through some clever adjustments.

Lightfield specialist Lytro obtained $60 million in Series D financing early this year, and it has made remarkable progress in light field capture and playback technology. Last month, Lytro announced the launch of "Volume Tracer" software, which generates light fields from pre-rendered CG content, enabling 6DoF ultra-high-fidelity VR images.

Immerge 2.0

Lytro has been creating a high-end light field camera called Immerge. This is designed for high-end shooting. The camera is actually a huge matrix of individual lenses. All the lenses work together to capture the real world light field.

During a recent visit to the company’s Silicon Valley office, Lytro revealed to us what they called the latest generation of cameras with Immerge 2.0. The camera's shape is roughly the same as before, still working with a series of shots to capture the scene from multiple angles at the same time - but if you look closely, you'll notice an important difference: the Immerge 2.0 staggered camera points in the opposite direction .

With the change of camera angle and adjustment to the underlying software, the Immerge 2.0 lens is actually like a huge camera. It has a wider field of vision than any single lens. Now its view width is 120 degrees (Immerge 1.0). It is 90 degrees.)

In practice, this can have a big effect on the camera: the wider field of view allows the camera to shoot more scenes at a time, which means the camera can reduce the number of spins to take a full 360 degree video (now only 3 rotations, previously It takes five times. It also gives the actor more room for interpretation. The new automatic calibration process further accelerates the speed.

All of this means increasing productivity, reducing iterative time, and creating more flexibility - if the goal is to make it simple enough to capture the field capture device on site one day, gaining widespread appeal in professional VR content production, Then all these efforts are moving in the right direction.

Constantly improve the quality

Lytro is also constantly improving their software so that they can obtain increasingly higher quality images from light field data. Earlier this year I watched their Hallelujah experience. This time I saw a remastered version with an output resolution of 5 K per eye (previously 3.5 K) and a new anti-aliasing technique. Observing the old and new versions carefully, we found that the contours around the protagonist were clearer, the textures were more detailed, and the details in the distance were more distinct. Especially small objects such as ropes and steel bars were previously confused.

More importantly, Lytro said that they are ready to raise the monocular resolution to 10K, but they need to wait to be able to play such high-resolution VR heads. One of the interesting aspects is that many quality improvements made by Lytro to its software can apply the light field data captured before the change, indicating that the data captured by the company's light field will also have some applicability in the future.

Lytro seems to have made steady progress in real-time operation, synthetic light field capture and playback technology, but one thing has bothered them. Their light field content has not been publicly released, at least for them, there is no suitable volume video format. In this regard, the company promised to give a solution soon and informed that a new content is under development and will publish a public version on all types of immersive head phones. If we are lucky, we can quickly see what the Immerge 2.0 camera can do with our VR heads.

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