At Songjiang Campus of Shanghai University of Engineering and Technology, Lei Chaokai, a graduate student from the School of Automotive Studies, walked into the Art Building. He and his classmates respectively wore VR helmets, took interactive handles and suddenly “jumped†into the computer screen. "jumped" into the 1,000 square meter Shanghai Volkswagen plant. In the newly-launched VR Integrated Experiment Center, they did not appreciate art, nor did they come to play games, but took a new energy car chassis structure course here. VR network learned that a group of colleges and universities in Shanghai is introducing "virtual reality" VR lessons in advance to improve quality and efficiency for teaching. “In the VR scene, from the real shop to the real parts, there is a one-to-one correspondence.†From the perspective of Lei Chaokai, the chassis of the Touran New Energy models waiting to be assembled was found among many actual vehicles in the factory. He clicked on the ground side of the car with his left hand handle and moved to the side of the chassis. Xiaozhang stood on the other side and waved to him. Xiao Zhang’s humanoid figure was tagged with “01â€â€”and in the small sheet. In the eyes, Xiao Lei is "02." So, in the VR environment, Xiao Lei began to use the interactive handle of his right hand to select the 12 kinds of accessories on the accessories rack behind him. One by one, he dragged the accessories to Xiao Zhang and Xiao Zhang took over the installation. All kinds of orange wire accessories can rotate 360 ​​degrees until the interface is found and installed. The helmet only indicates "success". "With only two rounds of interchange operations, we have a good knowledge of the distribution and composition of these vehicle electrical appliances." Lei Chaokai said. Through "triple coordination" among companies in various industries, the Engineering VR Experiment Center has deployed the first "platform-level" multi-person collaborative teaching platform. “Usually, every class is 25 people. Everyone can wear helmets and handles, and they can achieve a large number of scenes in a small area under the line.†Wu Yasheng, dean of the China-Korea Multimedia Design Institute from the University of Engineering, told the reporter. In the teaching, each student takes his own perspective and operates the same scene and completes a complex task together, such as grouping and assembling vehicles, and at the same time realizes “teaching, learning, performing, researching, and practicingâ€. Due to the open compatibility of the VR platform, multiple cooperation between schools and enterprises, teachers and students to join the production, from the digital modeling and rendering, to the late programming and interaction, only in more than a year to import the "critical core" of multiple industries into the platform. Including mechanical, aerospace, chemical and other more than 20 sets of VR courseware, and even tens of thousands of parts and components of large-scale aero-engine produce VR-based three-dimensional digital model. According to Fang Yu, Director of the Academic Affairs Office of the school, the center will also open all new engineering platforms of the school, including electronic information, materials science, railroad engineering, and apparel design. “Teachers and students can place themselves in subway tracks around the world, face to face for interactive teaching, and avoid the danger of real experiments or field operations.†Coincidentally, East China University of Science and Technology has also opened a science and technology intensive VR class this semester. "Look back and open the door. Sewage should be poured on your head!" "Click on the start button and go straight forward. Do you feel the fear of the propeller being chopped?" Under the guidance of the vice president Sun Xianbo and other teachers, he was immersed in the alternative experience of VR teaching and training. “Let students play the middle school and easily obtain engineering practice skillsâ€. Before class, the teacher first explained in detail the drawings of the “Improvement of A20 Sewage Treatment Processâ€; afterwards, the students operated the VR equipment and independently explored all parts of the structure, either from the high altitude overlooking the overall situation, or deep into the pool to examine the details . "The effect was very shocking. The pollution control equipment on the design drawings appeared before the eyes, which was too intuitive." Student Jia Lei said, "The process flow is clearer, and there is more interest in professional learning." In addition to the engineering field, "human body" is also the current VR teaching hotspot. In the No. 4 Building of Shanghai Health Medical College, the Center for Interactive Learning and Training for Basic Medicine, the top-of-the-line “digital human†anatomy center with an investment of 10 million yuan has been established. Medical students wear VR glasses and can "drag and drop" the heart or brain into actual brain-brain specimens to compare reality and virtual reality. The reporter observed that there are more than a thousand pieces of human specimens here, distributed according to the body's nine major organ systems, such as exercise, digestion, respiration, genitourinary, cardiovascular, immune, sensory, and nervous systems. Some of the specimens, such as the respiratory system, are based on solid anatomical surfaces and are augmented with AR technology to enhance the reality. The teachers and students are able to project the motion of the electronized image on the section through the touch screen, from the trachea and bronchus to the lung lobe and alveoli. Analyze life's delicate structure and operation rules.
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